Wizards' Reach
Along the southern shores of the Aglarondan peninsula lie the cities of the Wizards’ Reach. Between the Sea of Fallen Stars and the Yuirwood stretches a broad, sunny plain more than 300 miles long and up to eighty miles wide. Unlike the northern coastal plain, the Wizards’ Reach is low, marked by extensive tidal marshes and barrier islands, which makes east-west travel difficult.
The Wizards’ Reach is not part of the kingdom of Aglarond and never has been. It is so named for the powerful magical empires that dominated this stretch of water for thousands of years. Its cities were founded by the people of ancient Unther (and Chessenta, which was subjugated by Unther at the time), and over the last ten centuries they have been Untheric colonies, independent, a loose league of their own, Chessentan conquests, independent again, and finally Thayan conquests, which is the current situation. In practice, the Red Wizards hold Escalant in strength, Laothkund loosely, and Delthuntle not at all.
The Wizards’ Reach has always been wilder and less settled than the lands to the north. It has been nearly three centuries since any single power grasped these cities in one hand, so communications and settlement in the lands between are haphazard. Monsters shelter in the southern eaves of the Yuirwood, roaming the wilder places of the coastal plains, and the marshes are home to dangerous lizardfolk and sivs. Most travel and trade between cities is by sea—ruined settlements and forgotten towers are common along the abandoned coastal roads.